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Devlog
Shade's Peak - AI
July 30, 2024
by
Alice V
Implementing AI The enemies in the game run on simplistic finite-state machines. Their normal state is to idle, and they consistently have the distance between the player and themselves calculated wit...
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The End Game
July 22, 2024
by
GaryWestSide
1
Hello everyone, I'm proud and excited to announce the release of Shade's Summit Gold Master! After many hours of invested time and effort, it's finally complete! Thank you everyone for following us on...
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The Cutscenes
July 16, 2024
by
MysLooni
Hello, it's Phoebe! I'm here to talk about the development of the cutscene art. Let's start with the first frame of the beginning cutscene as an example. With the limited timeframe of our game, I coul...
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The Soul Resource
July 01, 2024
by
GaryWestSide
The Soul Resource In the beginning, we decided that souls would be the currency within our game. To make it more strategic we came up with the idea of everything costing a certain amount of souls. Thi...
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Shade's Peak - Projectiles Part 1
June 25, 2024
by
Alice V
Hey there, I'm one of the game's programmers. And I've worked on mostly gameplay elements and here I'll talk about two things which I've been working on, the game's projectile system. I will currently...
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Shades Summit Level Design
June 17, 2024
by
asauer97
Hey everyone I'm Arthur, and I'm going to discuss my part in the making of Shades Summit. My role in the development process has been to create the layout and scenery behind each level's architecture...
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Shade's Design
June 10, 2024
by
MysLooni
Hello, I'm Phoebe, one of the artists behind our game. Mostly I've been doing conceptualizing and modeling for the player, aka Shade, and NPCs. I actually finished the player character a little while...
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