The Soul Resource


The Soul Resource

In the beginning, we decided that souls would be the currency within our game. To make it more strategic we came up with the idea of everything costing a certain amount of souls. This mainly included abilities and Doors. The Door cost was to make it so the player couldn't progress without obtaining a certain amount of souls thus incentivizing the player to obtain them elsewhere. 


Where Are The Souls?

To give the player souls we had to have them obtain them in various ways, we decided on soul obtainment through killing enemies and through chests. Since doors and abilities cost souls we had to balance it to not saturate the player with too many souls or too little. There also was the problem of being softlocked outside a door to a lack of souls. The solution to this was a slow enemy respawn zone, this gave the player a way to obtain souls even if they used all of them from other means.

In Conclusion

The usage of souls in our game gives the game a strategic and rewarding feel, many games utilize the looting system to make the player feel a sense of achievement. Finding and using the souls in a way that doesn't hinder you from progressing was a cool aspect and definitely makes our game unique. 

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